v.1.2.6 (11.04.2022)
Notes:
- Prevented game menu from closing while back to menu prompt is on screen
- Made interaction widgets disappear while looking at an interactive object, even if no voice over file is specified
- Changed information on wall in showroom level
Files Changed:
Blueprints:
- BP_StoryAdv_FunctionLibrary
- BP_StoryAdv_GameController
- BP_Base_InteractiveCharacter
- BP_Base_InteractiveObject
Maps:
- TPSAT_Showroom
- TPSAT_Showroom_Sublevel_01
- TPSAT_Showroom Sublevel_02
User Interface:
- WBP_GameMenu
v.1.2.5 (02.04.2022)
Notes:
- Various fixes and improvements
- Added input and interaction toggle functions to function library
- Disabled fixed aspect ratio on all sequencer cameras
- Fixed item text showing on door after steaming in and out sublevels
- Fixed problem with save game on slot 2
- Cleaned up and restructured various blueprints
Files Changed:
Blueprints:
- BP_StoryAdv_FunctionLibrary
- BP_StoryAdv_GameController
- BP_StoryAdv_GameInstance
- BP_Base_InteractiveObject
- BP_Level_TransitionActor
Maps:
- TPSAT_ExampleRoom
- TPSAT_Showroom
- TPSAT_ExampleRoom Sublevel_01
- TPSAT_Showroom_Sublevel_01
- TPSAT_Showroom Sublevel_02
Sequences:
- Bed_End
- Bed_Loop
- Bed_Start
- LevelStartSequence
- TakeMug
- Bench_End
- Bench_Loop
- Bench_Start
- Conv_Example_Decision Sequence
- Conv_Example_NPC_01
- Conv_Example_NPC_02_01
- Conv_Example_NPC_03
- Conv_Example_NPC_05A
- Conv_Example_NPC_05A_02
- Conv_Example_NPC_05B
- Conv_Example_NPC_05B_02A
- Conv_Example_NPC_05B_02B
- Conv_Example_NPC_06
- Conv_Example_Player_02A
- Conv_Example_Player_028
- Conv_Example_Player_04A
- Conv_Example_Player_048
- Conv_Example_Player_04C
- Conv_Example_Player_05A_01A
- Conv_Example_Player_05A_01B
- Conv_ExamplePlayer_05B_01A
- Conv_Example_Player_05_018
- TakeMug
User Interface:
- WBP_MainMenu
02.12.2021
Notes:
- Fixed issue with saving during level transition
Files Changed:
- BP_StoryAdv_GameInstance
19.10.2021
Notes:
- Changed default project name and added preview image
04.10.2021
Notes:
- Greatly improved interaction detection
- Fixed issue with graphic settings not applying properly on mouse and keyboard
Files Changed:
- BP_StoryAdv_GameController
- WBP_OptionsPanel
10.06.2021
Notes:
- Fixed issue with saving during level transition
Files Changed:
- BP_StoryAdv_GameInstance
14.05.2021
Notes:
- Removed deprecated nodes from main menu
Files Changed:
- WBP_MainMenu
07.04.2021
Notes:
- Added consequence script base and example actor
- Added consequence script slot to dialogue option
- Added a variable inside the game instance to set the default new game level
- Minor improvements and fixes
- Updated the documentation
Files Changed:
- BP_StoryAdv_GameController
- BP_StoryAdv_GameInstance
- BP_Base_InteractiveObject
- BP_Base_InspectionCloseUp_2D
- BP_Base_InspectionCloseUp_3D
- BP_Base_InteractiveCharacter
- BP_Base_DialogueNPC
- BP_Base_LevelTransition
- BP_Base_LoopingSequenceActor
- BP_Base_Simple_Inspection_Object
- BP_Base_SimpleCollectible
- WBP_MessageHUD
- WBP_DialogueOptions
- WBP_MainMenu
- WBP_LoadingScreen
New Files:
- BP_Base_ConsequenceScript
- BP_ExampleConsequenceScript
16.12.2020
Notes:
- Fixed depth of field issue after picking up items from inspection view
- Renamed all instances of the word “master” to “base”
New Files:
- BP_Master_InspectionCloseUp_3D (now called BP_Base_InspectionCloseUp_3D)
- BP_Master_InteractiveObject (now called BP_Base_InteractiveObject)
29.10.2020
Notes:
- Replaced example font
- Replaced leaf textures
New Files:
- Faraco_Hand
- Faraco_Hand_Font
Files Changed:
- T_Leaf_01_BC
- T_Leaf_02_BC
19.10.2020
Notes:
- Fixed issue with using items from inventory
- Updated “Use Item” key image in inventory
New Files:
- T_Button_G_Key
Files Changed:
- BP_UserInterfaceButton_MouseKeyboard
- WBP_Inventory