v2.1.7 (21.04.2022)

Notes:

  • Fixed execution flow in menu scene level blueprint

Files Changed:

  • MenuScene (Level)

25.03.2021

Notes:

  • Fixed physics simulation not applying to flashlight after inspection

Files Changed:

  • BP_Master_CollectableFlashlight_Inspect

23.12.2020

Notes:

  • Minor fixes

Files Changed:

  • BP_Master_ReadableLetter
  • BP_Master_ReadableLetter_HUD
  • BP_Master_SimpleCollectableLetter
  • BP_ExampleDoor

01.09.2020

Notes:

  • Fixed game freeze after clue has been found in inventory item
  • Removed shadow casting on clue meshes

Files Changed:

  • BP_FullscreenInventoryItem
  • BP_FullscreenInventoryItem_Clue
  • BP_GameController

06.11.2019

Notes:

  • Updated level streaming support
  • Added level streaming trigger blueprints

Files Changed:

  • BP_GameController
  • Showroom (Level)

New Files:

  • BP_LevelStreamingTrigger
  • StreamingLevels (Enumeration)

26.07.2019

Notes:

  • Blocked player movement while using drag input
  • Fixed issue that could lead to opening locked doors

Files Changed:

  • BP_Master_Door
  • BP_Master_Door_DragInput
  • BP_Master_Cupboard_DragInput
  • BP_Master_Drawer_DragInput

26.06.2019

Notes:

  • Updated key info on showroom level
  • Disabled “Load Game” button if no save game available

Files Changed:

  • Showroom (Level)
  • UI_GameMenu

06.06.2019

Notes:

  • Added full gamepad support
  • Reworked menu, inventory and journal
  • Objects now have a description field displayed in inventory
  • Added global depth of field
  • Performance optimization
  • General improvements

New Files:

  • BP_FullscreenInventoryItem
  • BP_FullscreenInventoryLetter
  • BP_MenuPawn
  • BP_UseAction_Master
  • BP_UseAction_Key
  • BP_Master_Door
  • BP_StoryAdv_Settings
  • BP_UI_Key_Icon
  • BP_UserInterfaceIcons
  • BP_StoryAdv_FunctionLibrary
  • BP_StoryAdv_MacroLibrary
  • MenuScene
  • SM_SquareLetter
  • UI_FullscreenInventory
  • UI_MenuRibbon
  • M_FloorMaterial
  • Various Key Icons located in Textures/UserInterface

Files Changed:

  • BP_GameController
  • BP_SaveGame
  • All Master Blueprints
  • All Letter Blueprints
  • All Inspection Blueprints
  • All Door Blueprints
  • BP_InventoryItem
  • BP_ClueData
  • Showroom (Level)
  • M_Letter
  • M_LetterBlank
  • UI_Journal
  • UI_GameMenu
  • UI_Invetory
  • UI_InventoryItem
  • UI_ContextMenuButton
  • SM_Letter
  • DefaultInput.ini

Files Moved:

  • BP_InspectableInventoryObject_Clue -> Blueprints/Core/Inventory
  • BP_ReadableInventoryLetterSimple -> Blueprints/Core/Inventory
  • BP_InspectableInventoryObject -> Blueprints/Core/Inventory
  • BP_ReadableInventoryLetterUIFont -> Blueprints/Core/Inventory
  • UI_GameMenu -> UserInterface/Menu
  • UI_Journal -> UserInterface/Menu
  • UI_JournalEntry -> UserInterface/Menu
  • SM_Button -> Mesh

Files Removed:

  • BP_InspectableInventoryObject
  • BP_InspectableInventoryObject_Clue
  • BP_ReadableInventoryLetterSimple
  • BP_ReadableInventoryLetterUIFontUI_BGBlur
  • UI_ContextMenuButton
  • UI_Inventory
  • UI_InventoryContextMenu
  • UI_InventoryItem

30.03.2019

Notes:

  • Added drawer-cupboard combo master and example blueprint
  • Improved drawer mesh and master blueprint
  • Added easy level streaming support

New Files:

  • BP_Master_CupboardDrawerCombo
  • BP_Example_CupboardDrawerCombo

Files Changed:

  • BP_GameController
  • BP_Master_Drawer
  • BP_Master_Drawer_DragInput
  • BP_DrawerExample
  • BP_ExampleDrawer_DragInput