v2.1.7 (21.04.2022)
Notes:
- Fixed execution flow in menu scene level blueprint
Files Changed:
- MenuScene (Level)
25.03.2021
Notes:
- Fixed physics simulation not applying to flashlight after inspection
Files Changed:
- BP_Master_CollectableFlashlight_Inspect
23.12.2020
Notes:
- Minor fixes
Files Changed:
- BP_Master_ReadableLetter
- BP_Master_ReadableLetter_HUD
- BP_Master_SimpleCollectableLetter
- BP_ExampleDoor
01.09.2020
Notes:
- Fixed game freeze after clue has been found in inventory item
- Removed shadow casting on clue meshes
Files Changed:
- BP_FullscreenInventoryItem
- BP_FullscreenInventoryItem_Clue
- BP_GameController
06.11.2019
Notes:
- Updated level streaming support
- Added level streaming trigger blueprints
Files Changed:
- BP_GameController
- Showroom (Level)
New Files:
- BP_LevelStreamingTrigger
- StreamingLevels (Enumeration)
26.07.2019
Notes:
- Blocked player movement while using drag input
- Fixed issue that could lead to opening locked doors
Files Changed:
- BP_Master_Door
- BP_Master_Door_DragInput
- BP_Master_Cupboard_DragInput
- BP_Master_Drawer_DragInput
26.06.2019
Notes:
- Updated key info on showroom level
- Disabled “Load Game” button if no save game available
Files Changed:
- Showroom (Level)
- UI_GameMenu
06.06.2019
Notes:
- Added full gamepad support
- Reworked menu, inventory and journal
- Objects now have a description field displayed in inventory
- Added global depth of field
- Performance optimization
- General improvements
New Files:
- BP_FullscreenInventoryItem
- BP_FullscreenInventoryLetter
- BP_MenuPawn
- BP_UseAction_Master
- BP_UseAction_Key
- BP_Master_Door
- BP_StoryAdv_Settings
- BP_UI_Key_Icon
- BP_UserInterfaceIcons
- BP_StoryAdv_FunctionLibrary
- BP_StoryAdv_MacroLibrary
- MenuScene
- SM_SquareLetter
- UI_FullscreenInventory
- UI_MenuRibbon
- M_FloorMaterial
- Various Key Icons located in Textures/UserInterface
Files Changed:
- BP_GameController
- BP_SaveGame
- All Master Blueprints
- All Letter Blueprints
- All Inspection Blueprints
- All Door Blueprints
- BP_InventoryItem
- BP_ClueData
- Showroom (Level)
- M_Letter
- M_LetterBlank
- UI_Journal
- UI_GameMenu
- UI_Invetory
- UI_InventoryItem
- UI_ContextMenuButton
- SM_Letter
- DefaultInput.ini
Files Moved:
- BP_InspectableInventoryObject_Clue -> Blueprints/Core/Inventory
- BP_ReadableInventoryLetterSimple -> Blueprints/Core/Inventory
- BP_InspectableInventoryObject -> Blueprints/Core/Inventory
- BP_ReadableInventoryLetterUIFont -> Blueprints/Core/Inventory
- UI_GameMenu -> UserInterface/Menu
- UI_Journal -> UserInterface/Menu
- UI_JournalEntry -> UserInterface/Menu
- SM_Button -> Mesh
Files Removed:
- BP_InspectableInventoryObject
- BP_InspectableInventoryObject_Clue
- BP_ReadableInventoryLetterSimple
- BP_ReadableInventoryLetterUIFontUI_BGBlur
- UI_ContextMenuButton
- UI_Inventory
- UI_InventoryContextMenu
- UI_InventoryItem
30.03.2019
Notes:
- Added drawer-cupboard combo master and example blueprint
- Improved drawer mesh and master blueprint
- Added easy level streaming support
New Files:
- BP_Master_CupboardDrawerCombo
- BP_Example_CupboardDrawerCombo
Files Changed:
- BP_GameController
- BP_Master_Drawer
- BP_Master_Drawer_DragInput
- BP_DrawerExample
- BP_ExampleDrawer_DragInput