v.1.2.6 (11.04.2022)

Notes:

  • Prevented game menu from closing while back to menu prompt is on screen
  • Made interaction widgets disappear while looking at an interactive object, even if no voice over file is specified
  • Changed information on wall in showroom level

Files Changed:

Blueprints:

  • BP_StoryAdv_FunctionLibrary
  • BP_StoryAdv_GameController
  • BP_Base_InteractiveCharacter
  • BP_Base_InteractiveObject

Maps:

  • TPSAT_Showroom
  • TPSAT_Showroom_Sublevel_01
  • TPSAT_Showroom Sublevel_02

User Interface:

  • WBP_GameMenu

v.1.2.5 (02.04.2022)

Notes:

  • Various fixes and improvements
  • Added input and interaction toggle functions to function library
  • Disabled fixed aspect ratio on all sequencer cameras
  • Fixed item text showing on door after steaming in and out sublevels
  • Fixed problem with save game on slot 2
  • Cleaned up and restructured various blueprints

Files Changed:

Blueprints:

  • BP_StoryAdv_FunctionLibrary
  • BP_StoryAdv_GameController
  • BP_StoryAdv_GameInstance
  • BP_Base_InteractiveObject
  • BP_Level_TransitionActor

Maps:

  • TPSAT_ExampleRoom
  • TPSAT_Showroom
  • TPSAT_ExampleRoom Sublevel_01
  • TPSAT_Showroom_Sublevel_01
  • TPSAT_Showroom Sublevel_02

Sequences:

  • Bed_End
  • Bed_Loop
  • Bed_Start
  • LevelStartSequence
  • TakeMug
  • Bench_End
  • Bench_Loop
  • Bench_Start
  • Conv_Example_Decision Sequence
  • Conv_Example_NPC_01
  • Conv_Example_NPC_02_01
  • Conv_Example_NPC_03
  • Conv_Example_NPC_05A
  • Conv_Example_NPC_05A_02
  • Conv_Example_NPC_05B
  • Conv_Example_NPC_05B_02A
  • Conv_Example_NPC_05B_02B
  • Conv_Example_NPC_06
  • Conv_Example_Player_02A
  • Conv_Example_Player_028
  • Conv_Example_Player_04A
  • Conv_Example_Player_048
  • Conv_Example_Player_04C
  • Conv_Example_Player_05A_01A
  • Conv_Example_Player_05A_01B
  • Conv_ExamplePlayer_05B_01A
  • Conv_Example_Player_05_018
  • TakeMug

User Interface:

  • WBP_MainMenu

02.12.2021

Notes:

  • Fixed issue with saving during level transition

Files Changed:

  • BP_StoryAdv_GameInstance

19.10.2021

Notes:

  • Changed default project name and added preview image

04.10.2021

Notes:

  • Greatly improved interaction detection
  • Fixed issue with graphic settings not applying properly on mouse and keyboard

Files Changed:

  • BP_StoryAdv_GameController
  • WBP_OptionsPanel

10.06.2021

Notes:

  • Fixed issue with saving during level transition

Files Changed:

  • BP_StoryAdv_GameInstance

14.05.2021

Notes:

  • Removed deprecated nodes from main menu

Files Changed:

  • WBP_MainMenu

07.04.2021

Notes:

  • Added consequence script base and example actor
  • Added consequence script slot to dialogue option
  • Added a variable inside the game instance to set the default new game level
  • Minor improvements and fixes
  • Updated the documentation

Files Changed:

  • BP_StoryAdv_GameController
  • BP_StoryAdv_GameInstance
  • BP_Base_InteractiveObject
  • BP_Base_InspectionCloseUp_2D
  • BP_Base_InspectionCloseUp_3D
  • BP_Base_InteractiveCharacter
  • BP_Base_DialogueNPC
  • BP_Base_LevelTransition
  • BP_Base_LoopingSequenceActor
  • BP_Base_Simple_Inspection_Object
  • BP_Base_SimpleCollectible
  • WBP_MessageHUD
  • WBP_DialogueOptions
  • WBP_MainMenu
  • WBP_LoadingScreen

New Files:

  • BP_Base_ConsequenceScript
  • BP_ExampleConsequenceScript

16.12.2020

Notes:

  • Fixed depth of field issue after picking up items from inspection view
  • Renamed all instances of the word “master” to “base”

New Files:

  • BP_Master_InspectionCloseUp_3D (now called BP_Base_InspectionCloseUp_3D)
  • BP_Master_InteractiveObject (now called BP_Base_InteractiveObject)

29.10.2020

Notes:

  • Replaced example font
  • Replaced leaf textures

New Files:

  • Faraco_Hand
  • Faraco_Hand_Font

Files Changed:

  • T_Leaf_01_BC
  • T_Leaf_02_BC

19.10.2020

Notes:

  • Fixed issue with using items from inventory
  • Updated “Use Item” key image in inventory

New Files:

  • T_Button_G_Key

Files Changed:

  • BP_UserInterfaceButton_MouseKeyboard
  • WBP_Inventory